The Gulfstream 280 was cruising somewhere over the Rocky Mountains when Matthew Karch noticed crumbs near the window. He apologized to his guest, a journalist who had grabbed a muffin before realizing private flights don’t include meal service. Karch has a short résumé: law school, Russian studies, and then twenty-plus years running Saber Interactive, the video game developer behind titles like World War Z and the anniversary remake of Halo: Combat Evolved. The résumé doesn’t capture the chip on his shoulder, but the conversation did. “If you ever want to know why Tim Sweeney fights the good fight,” Karch said, referencing Epic Games’ CEO and his battles against Apple and Google, “it’s because independent developers have chips on their shoulders that are, you know, often bigger than other parts of their body.”

Matthew Karch net worth 2025 is difficult to pin precisely, but his September 2025 purchase of a $31.5 million oceanfront estate on Lily Pond Lane in East Hampton confirms he has accumulated substantial wealth from gaming. His company Beacon Interactive bought back Saber from Embracer Group for $247 million in March 2024. He already owned two homes in Sag Harbor. Now he plans to tear down the 1970s-era main house and build something worthy of the ocean view. The gaming money that funded all this came from an industry most old-money Hamptonites still don’t understand.
Matthew Karch Net Worth 2025: The Lawyer Who Learned Russian
Before founding Saber Interactive, Karch was pursuing a master’s degree in Russian in the early 1990s. He then practiced law. The combination seems random until you understand what came next. When Karch and his co-founders Andrey Iones and Anton Krupkin started Saber in 2001, they built their development team in Saint Petersburg, Russia. Karch’s language skills and legal training made him the bridge between American publishers and Russian programmers. He could negotiate contracts and communicate with his team in their native tongue.
Building a 3D Engine from Scratch
Saber’s first game was Will Rock, released in 2003. The co-founders had built their own 3D engine from scratch, a technical feat that would prove essential to their long-term survival. When Microsoft’s 343 Industries approached Saber in 2010 to remake Halo: Combat Evolved for the game’s tenth anniversary, COO Andrey Iones called it “an opportunity that we couldn’t miss.” The Halo Anniversary project put Saber on the map. Here was a small independent studio trusted with one of gaming’s most beloved franchises.
The years that followed brought work on NBA Playgrounds, World War Z (which sold millions of copies), and various other projects. Karch developed a philosophy: make high-quality games at sustainable budgets rather than betting everything on $200 million blockbusters that might flop. “Independent developers have chips on their shoulders,” he explained during that plane interview. The AAA studios with their massive teams and corporate owners had dismissed studios like Saber. Karch intended to prove them wrong.
The Embracer Deal and the Buyback: Making Hundreds of Millions
In February 2020, Embracer Group acquired Saber Interactive for an initial $150 million, with potential earn-outs bringing the total value to $525 million based on performance milestones. Under Embracer’s ownership, Saber expanded through acquisitions: 4A Games (makers of the Metro series), New World Interactive, Zen Studios, and others. Karch joined Embracer’s Board of Directors while continuing to run Saber with substantial autonomy.
The Management Buyout
Then Embracer hit financial difficulties following a failed investment deal. In March 2024, Embracer announced it would sell Saber Interactive to Beacon Interactive, a company controlled by Karch, for an upfront payment of $247 million with potential additional payments up to $500 million. The transaction included 38 ongoing game development projects and 2,950 employees across various studios. Some subsidiaries like 4A Games and Zen Studios remained with Embracer, but Karch had regained control of the company he founded.
The buyback deal revealed something important: Karch had accumulated enough personal capital and investor confidence to write nine-figure checks. In September 2024, private equity firms Aleph Capital Partners and Crestview Partners made significant equity investments in Beacon Interactive to settle remaining obligations to Embracer. Matthew Karch had gone from independent developer to publicly traded subsidiary to independent developer again, each transition generating wealth.
The Hamptons Move: From Sag Harbor to Lily Pond Lane
Karch isn’t new to the East End. Based in Florida, he already owned two homes in Sag Harbor before spotting the Lily Pond Lane property. The 1970s-era oceanfront estate at 33 Lily Pond Lane had been owned by Norman and Helene Stark since 1994, when they paid $4.7 million. They first listed it for $75 million in 2017, pulling it on and off the market over the years before cutting the ask to $39 million. Karch paid $31.5 million in September 2025, roughly $4,500 per square foot.
Plans to Rebuild on the Beach
“The house literally sits on top of the ocean,” Karch told the Wall Street Journal. The location sold him. The roughly two-acre spread includes a 7,000-square-foot main house, a guesthouse, tennis court, and pool. But Karch plans to tear down the existing five-bedroom residence and build something new. Approvals are already in place to expand the footprint up to 10,000 square feet. He told reporters he may sell one of his Sag Harbor homes now that he has the oceanfront property.
The purchase represented one of the most significant oceanfront transactions on the East End in 2025. Gaming money rarely penetrates the Hamptons’ traditional power structure of finance, media, and fashion. Karch’s arrival signals that interactive entertainment has generated fortunes comparable to hedge funds and private equity. The kid who studied Russian and built game engines can now neighbor Jerry Seinfeld and Larry Gagosian.
The Tell: A $5 Million Gift to UT Austin
In April 2025, the University of Texas at Austin announced the Karch Gaming Institute, funded by a $5 million gift from Matt Karch and his family. The institute, housed in Moody College of Communication, will teach students about all aspects of the digital gaming industry: concept to distribution, convergence with film and broadcast, business models. “I have spent the past 25 years immersed in the business of making games,” Karch said in the announcement. “Until today, the same couldn’t be said about education in the gaming space.”
Building the Next Generation
The gift reflects Karch’s conviction that gaming education has lagged behind the industry’s growth. Video games now generate more revenue than film and music combined, yet few universities offer comprehensive programs. UT Austin, located in one of the country’s leading hubs for game development, seemed an ideal location. “The Karch Gaming Institute will play a key role in training future leaders of our industry,” Karch said. “I am proud to be able to be a part of that.”
The philanthropy reveals something about Karch’s self-conception. He’s not just building games; he’s building an industry. The independent developer who fought against corporate gatekeepers now wants to credential the next generation. The chip on his shoulder has evolved into institutional ambition.
The Paradox of Gaming Wealth in Old-Money Territory
Matthew Karch net worth 2025 places him among the Hamptons’ wealthiest summer residents, though exact figures remain private. The $31.5 million Lily Pond Lane purchase, combined with his Sag Harbor properties and presumed stake in Beacon Interactive, suggests a fortune in the hundreds of millions. Yet gaming money carries different cultural baggage than finance or media money. The Hamptons establishment understands movie producers and hedge fund managers. Video game moguls are newer arrivals.
Karch himself seems aware of the tension. His interview style emphasizes the struggles of independent developers, the years of being dismissed by larger players, the satisfaction of proving doubters wrong. He flies private but notices crumbs near the window. He plans to demolish a 1970s beach house but explains his philosophy of sustainable game development. The wealth is substantial, but the chip remains visible.
At the intersection of Russian language skills, legal training, 3D engine development, and ruthless business negotiation sits Matthew Karch, building empires in an industry most people still associate with teenagers in basements. His Lily Pond Lane compound will rise from the demolition of someone else’s vision, which seems fitting for a man who has spent twenty-five years building things his way. The Hamptons just got a new resident who made his fortune in pixels and polygons. Whether the establishment knows what to make of him is another matter entirely.
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